Click on buttons to toggle visability. Click on STACK buttons to toggle visibility of stack traces.
15:15:29:683451+Starting the application, version is V1.1.5 S19 (32-bit)...
Amplitude.Unity.Framework.Application+c__Iterator1F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator22:MoveNext()
15:15:29:685451+Game directory is "/Users/halcarleton/Library/Application Support/Dungeon of the Endless".
Amplitude.Unity.Framework.Application+c__Iterator1F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator22:MoveNext()
15:15:29:685451+[Steam] Available game languages are 'english,german,french', current game language is 'english'.
Amplitude.Unity.Framework.Application:SteamGetCurrentGameLanguage() Amplitude.Unity.Framework.Application+c__Iterator1F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator22:MoveNext()
15:15:29:685451+[Steam] Steam user id is '0x011000010848af34'.
Amplitude.Unity.Framework.Application:SteamGetSteamUserName() Amplitude.Unity.Framework.Application+c__Iterator1F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator22:MoveNext()
15:15:29:686451+[Steam] Steam user name is 'fissidens'.
Amplitude.Unity.Framework.Application:SteamGetSteamUserName() Amplitude.Unity.Framework.Application+c__Iterator1F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator22:MoveNext()
15:15:29:686451+Loading registry file '/Users/halcarleton/Library/Application Support/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless.app/Contents/Registry.xml'...
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator1F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator22:MoveNext()
15:15:29:686451+Registry file '/Users/halcarleton/Library/Application Support/Dungeon of the Endless/Registry.xml' does not exist.
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator1F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator22:MoveNext()
15:15:29:686451+Registry file '/Users/halcarleton/Library/Application Support/Dungeon of the Endless/Users/138981172/Registry.xml' does not exist.
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator1F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator22:MoveNext()
15:15:29:861452+SetGameResolution 1680x1050 FS=True M=NoBorders
GameResolutionManager:SetGameResolution(System.Reflection.ParameterInfo) GameResolutionManager:RestoreSavedResolution() GameResolutionManager+c__Iterator108:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:29:861452+The audio manager is activated
Amplitude.Unity.Audio.AudioManager+c__Iterator18:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:29:861452+Creating the fmod system...
Amplitude.Unity.Audio.AudioManager+c__Iterator18:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:29:861452+Creating the fmod event system...
Amplitude.Unity.Audio.AudioManager+c__Iterator18:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:29:861452+Initializing the fmod event system...
Amplitude.Unity.Audio.AudioManager+c__Iterator18:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:29:861452+Load fmod data from folder '/Users/halcarleton/Library/Application Support/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless.app/Contents/Public/Audio/'.
Amplitude.Unity.Audio.AudioManager+c__Iterator18:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:29:861452+Path '/Users/halcarleton/Library/Application Support/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless.app/Contents/Public/Audio/' made relative to working directory '/Users/halcarleton/Library/Application Support/Steam/steamapps/common/Dungeon of the Endless/', result: 'DungeonoftheEndless.app/Contents/Public/Audio/'.
Amplitude.Unity.Framework.Path:MakeRelative(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager+c__Iterator18:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:29:861452+Rooted path '/Users/halcarleton/Library/Application Support/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless.app/Contents/Public/Audio/' has been made relative into 'DungeonoftheEndless.app/Contents/Public/Audio/'.
Amplitude.Unity.Audio.AudioManager+c__Iterator18:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:29:861452+Hello 'fissidens'!
Amplitude.Unity.Steam.SteamManager+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:29:917453+Current game language is 'english'.
Amplitude.Unity.Localization.LocalizationManager+c__Iterator67:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:083455+CurrentControlScheme: MouseAndKeyboard
InputManager+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:133456+Runtime configuration is null or empty; using the default module 'EndlessDungeons' as new configuration.
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:133456+Loading runtime module 'EndlessDungeons'...
Amplitude.Unity.Runtime.Runtime+c__Iterator70:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:133456+Loading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:151457+Loading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:267458+Loading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:318459+Loading plugin files for database of type 'GameConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:318459+New audio listener registered: 1 listener(s) registered.
Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioReceiver+c__Iterator19:MoveNext()
15:15:30:318459+New audio listener registered: 2 listener(s) registered.
Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioReceiver+c__Iterator19:MoveNext()
15:15:30:335460+Loading plugin files for database of type 'TilesetConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:366461+Loading plugin files for database of type 'ItemConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:385462+Loading plugin files for database of type 'AttackTypeConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:399463+Loading plugin files for database of type 'HeroLevelConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:417464+Loading plugin files for database of type 'ModuleConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:435465+Loading plugin files for database of type 'BluePrintConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:451466+Loading plugin files for database of type 'ShipConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:467467+Loading plugin files for database of type 'MobClassConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:483468+Loading plugin files for database of type 'Amplitude.Unity.Audio.LayeredEventDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:502469+Loading plugin files for database of type 'ItemHeroCategoryConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:517470+Loading plugin files for database of type 'ItemHeroRarityConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:534471+Loading plugin files for database of type 'HeroConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:550472+Loading plugin files for database of type 'NPCConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:586473+Loading plugin files for database of type 'AIConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:599474+Loading plugin files for database of type 'SkillConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:619475+Loading plugin files for database of type 'DialogueSituationConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:652476+Loading plugin files for database of type 'StoryDialogConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:667477+Loading plugin files for database of type 'StatDialogConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:686478+Loading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:702479+Loading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:716480+Loading plugin files for database of type 'LocalAchievementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:733481+Loading plugin files for database of type 'LocalAchievementStatisticDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:750482+Loading plugin files for database of type 'EventConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:767483+Loading plugin files for database of type 'CurrencyConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:783484+Loading plugin files for database of type 'TutorialStepConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:817485+Spent 0.687411 second(s) loading the module plugins.
Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:817485+Hash is: 0x8CC2B6684661924300D48652B09234A3
HashManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:817485+Waiting for Steam statistics and achievements reception callback...
Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() SteamAchivementManagerDOTE:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:817485+Waiting for Steam statistics and achievements reception callback...
Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() SteamAchivementManagerDOTE:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:817485+RuntimeService_RuntimeChange, reloading (null).
Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:817485+The runtime status has changed to 'Loaded'.
Amplitude.Unity.Framework.Application:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:982492+OutGameView.Focus: focused=True
Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo) OutGameView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+c__Iterator8E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:30:982492+No singleton of type EndingPanel ever defined
SingletonManager:Get(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonManager:Get(System.Reflection.ParameterInfo) Ending:Hide() OutGameView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+c__Iterator8E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:31:132493+SteamClientCallbacks_UserStatsReceivedCallback
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:132493+[Achievement] 23 statistics(s) have been loaded.
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics() Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:132493+[Achievement] 33 achievement(s) have been loaded.
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadAchievements() Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:132493+Loading user profile from file for #138981172 user
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:132493+Creating default profile for new user 138981172
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:132493+Hero_H0001 not found in profile: adding it as Unknown
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:132493+Hero_H0002 not found in profile: adding it as Unknown
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:132493+Hero_H0003 not found in profile: adding it as Unknown
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:132493+Hero_H0007 not found in profile: adding it as Unknown
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:132493+Hero_H0004 not found in profile: adding it as Unknown
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:132493+Hero_H0006 not found in profile: adding it as Unknown
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:132493+Hero_H0005 not found in profile: adding it as Unknown
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:132493+Hero_H0012 not found in profile: adding it as Unknown
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:132493+Hero_H0008 not found in profile: adding it as Unknown
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:132493+Hero_H0009 not found in profile: adding it as Unknown
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:132493+Hero_H0010 not found in profile: adding it as Unknown
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:132493+Hero_H0013 not found in profile: adding it as Unknown
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:132493+Hero_H0014 not found in profile: adding it as Unknown
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:132493+Hero_H0015 not found in profile: adding it as Unknown
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:132493+Hero_H0016 not found in profile: adding it as Unknown
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:132493+Hero_H0011 not found in profile: adding it as Unknown
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:132493+Hero_H0017 not found in profile: adding it as Unknown
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:132493+Hero_H0018 not found in profile: adding it as Unknown
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:132493+Hero_H0019 not found in profile: adding it as Unknown
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:132493+Hero_H0020 not found in profile: adding it as Unknown
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:132493+Hero_H0021 not found in profile: adding it as Unknown
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:132493+Hero_H0022 not found in profile: adding it as Unknown
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:132493+Hero_H0023 not found in profile: adding it as Unknown
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:133493+Hero_H0024 not found in profile: adding it as Unknown
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:133493+Hero_H0025 not found in profile: adding it as Unknown
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:133493+Hero_H0026 not found in profile: adding it as Unknown
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:133493+Hero_H0027 not found in profile: adding it as Unknown
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:133493+Hero_H0028 not found in profile: adding it as Unknown
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:133493+[Steam] "DLC001" DLC not available
DLCController:Init() DLCController:AssertInit() DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey150:<>m__D4(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:133493+[Steam] "DLC004" DLC not available
DLCController:Init() DLCController:AssertInit() DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey150:<>m__D4(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:133493+[Steam] "DLC005" DLC available thanks to #365940 app
DLCController:Init() DLCController:AssertInit() DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey150:<>m__D4(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:133493+[Steam] "DLC006" DLC not available
DLCController:Init() DLCController:AssertInit() DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey150:<>m__D4(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:133493+[Steam] "DLC007" DLC not available
DLCController:Init() DLCController:AssertInit() DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey150:<>m__D4(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:133493+[Steam] "DLC008" DLC not available
DLCController:Init() DLCController:AssertInit() DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey150:<>m__D4(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:133493+[Steam] Mob Mob_H_Zoner is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey150:<>m__D4(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:133493+[Steam] Mob Mob_H_Assassin is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey150:<>m__D4(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:133493+[Steam] Mob Mob_H_Zoner_Elite is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey150:<>m__D4(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:133493+[Steam] Mob Mob_H_Assassin_Elite is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey150:<>m__D4(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:133493+[Steam] Mob Mob_V_Trash is constrained by "DLC006" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey150:<>m__D4(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:133493+[Steam] Mob Mob_V_Vultu is constrained by "DLC006" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey150:<>m__D4(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:133493+[Steam] Mob Mob_V_Debuffer is constrained by "DLC006" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey150:<>m__D4(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:134493+[Steam] Mob Mob_V_Trash_Elite is constrained by "DLC006" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey150:<>m__D4(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:134493+[Steam] Mob Mob_V_Vultu_Elite is constrained by "DLC006" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey150:<>m__D4(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:134493+[Steam] Mob Mob_V_Debuffer_Elite is constrained by "DLC006" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey150:<>m__D4(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:134493+Forcing Hero_H0001's status to Unlocked!
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:134493+Forcing Hero_H0002's status to Unlocked!
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:134493+Forcing Hero_H0003's status to Unlocked!
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:134493+Forcing Hero_H0007's status to Unlocked!
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:134493+Forcing Hero_H0019's status to Unlocked!
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:134493+Forcing Hero_H0011's status to Unlocked!
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:134493+Forcing Hero_H0018's status to Unlocked!
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:134493+Forcing Hero_H0021's status to Unlocked!
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:134493+Forcing Hero_H0022's status to Unlocked!
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:134493+Forcing Hero_H0023's status to Unlocked!
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:134493+Forcing Hero_H0024's status to Unlocked!
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:134493+Forcing Hero_H0025's status to Unlocked!
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:134493+Forcing Hero_H0026's status to Unlocked!
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:134493+Forcing Hero_H0027's status to Unlocked!
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:134493+Forcing Hero_H0028's status to Unlocked!
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:134493+Saving user profile to file
UserProfile:SaveToFile() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:134493+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:134493+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:134493+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:134493+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:134493+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:134493+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:134493+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:134493+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:135493+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:135493+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:135493+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:135493+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:135493+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:135493+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:135493+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
15:15:31:367496+Rebuilding the texture atlas...
AgeAtlas:Build() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator4D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:31:517498+Playing layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel+c__IteratorA3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuScreen+ c__IteratorE7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager+ c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:31:517498+Show main menu screen
MainMenuScreen+c__IteratorE7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager+ c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:15:51:5681388+[Steam] Ship Library is constrained by "DLC001" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__B1() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:15:51:5681388+[Steam] Ship Refreezerator is constrained by "DLC004" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__B1() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:15:51:5681388+[Steam] Ship Organic is constrained by "DLC006" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__B1() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:15:51:5681388+[Steam] Hero Hero_H0011 is constrained by "DLC001" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__B1() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:15:51:5681388+[Steam] Hero Hero_H0018 is constrained by "DLC004" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__B1() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:15:51:5681388+[Steam] Hero Hero_H0021 is available via "DLC005" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__B1() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:15:51:5681388+[Steam] Hero Hero_H0022 is available via "DLC005" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__B1() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:15:51:5681388+[Steam] Hero Hero_H0023 is available via "DLC005" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__B1() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:15:51:5681388+[Steam] Hero Hero_H0024 is available via "DLC005" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__B1() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:15:51:5681388+[Steam] Hero Hero_H0025 is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__B1() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:15:51:5681388+[Steam] Hero Hero_H0026 is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__B1() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:15:51:5681388+[Steam] Hero Hero_H0027 is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__B1() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:15:51:5681388+[Steam] Hero Hero_H0028 is constrained by "DLC006" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__B1() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:15:51:5681388+Playing layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel: m__B1() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:15:51:6011389+GameSelectionPanel.Display: already displayed!
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__B1() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:16:30:1513697+System total memory=14860288
DungeonsApplication:MemoryMonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
15:17:10:6336125+Playing layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel+c__IteratorA3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) GameSelectionPanel+ c__Iterator81:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) GameSelectionPanel:OnConfirmEndAnimEvent() SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)
15:17:10:6346125+Can't stop music (name: 'SpaceShipSelectionMenu_Music') because it is not currently running.
Amplitude.Unity.Audio.AudioManager:StopMusic(System.Reflection.ParameterInfo) GameSelectionPanel+c__Iterator81:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) GameSelectionPanel:OnConfirmEndAnimEvent() SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)
15:17:16:6516401+PrepareForNewGame
Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo) GameControlManager:StartNewSinglePlayerGame() MainMenuPanel:StartNewGame() MainMenuPanel:m__B0() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:17:16:6836402+[Session] OnSessionChange: Created
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:6836402+The session has been created; opening the session in 'Single' mode...
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:6836402+[Session] OnSessionChange: Opening
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:6836402+[Session] OnSessionChange: Opened
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:6836402+The session has been opened.
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:6836402+PrepareForNewGame
Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo) GameControlManager:StartNewSinglePlayerGame() MainMenuPanel:StartNewGame() MainMenuPanel:m__B0() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:17:16:6836402+[SessionState] SessionState_Opened Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:16:6996403+[Session] OnSessionChange: Releasing
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:6996403+Disposing(True)...
Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo) Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:6996403+[Session] OnSessionChange: Released
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:6996403+[Session] OnSessionChange: Created
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:6996403+The session has been created; opening the session in 'Single' mode...
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:6996403+[Session] OnSessionChange: Opening
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:6996403+[Session] OnSessionChange: Opened
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7006403+The session has been opened.
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7006403+PrepareForNewGame
Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo) GameControlManager:StartNewSinglePlayerGame() MainMenuPanel:StartNewGame() MainMenuPanel:m__B0() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:17:16:7006403+[SessionState] SessionState_Opened Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:16:7166404+[Session] OnSessionChange: Releasing
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7166404+Disposing(True)...
Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo) Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7166404+[Session] OnSessionChange: Released
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7166404+[Session] OnSessionChange: Created
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7166404+The session has been created; opening the session in 'Single' mode...
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7166404+[Session] OnSessionChange: Opening
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7166404+[Session] OnSessionChange: Opened
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7166404+The session has been opened.
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7166404+PrepareForNewGame
Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo) GameControlManager:StartNewSinglePlayerGame() MainMenuPanel:StartNewGame() MainMenuPanel:m__B0() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:17:16:7166404+[SessionState] SessionState_Opened Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:16:7336405+[Session] OnSessionChange: Releasing
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7336405+Disposing(True)...
Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo) Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7336405+[Session] OnSessionChange: Released
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7336405+[Session] OnSessionChange: Created
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7336405+The session has been created; opening the session in 'Single' mode...
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7336405+[Session] OnSessionChange: Opening
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7336405+[Session] OnSessionChange: Opened
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7336405+The session has been opened.
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7336405+PrepareForNewGame
Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo) GameControlManager:StartNewSinglePlayerGame() MainMenuPanel:StartNewGame() MainMenuPanel:m__B0() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:17:16:7336405+[SessionState] SessionState_Opened Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:16:7506406+[Session] OnSessionChange: Releasing
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7516406+Disposing(True)...
Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo) Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7516406+[Session] OnSessionChange: Released
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7516406+[Session] OnSessionChange: Created
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7516406+The session has been created; opening the session in 'Single' mode...
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7516406+[Session] OnSessionChange: Opening
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7516406+[Session] OnSessionChange: Opened
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7516406+The session has been opened.
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7516406+PrepareForNewGame
Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo) GameControlManager:StartNewSinglePlayerGame() MainMenuPanel:StartNewGame() MainMenuPanel:m__B0() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:17:16:7516406+[SessionState] SessionState_Opened Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:16:7676407+[Session] OnSessionChange: Releasing
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7676407+Disposing(True)...
Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo) Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7676407+[Session] OnSessionChange: Released
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7676407+[Session] OnSessionChange: Created
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7676407+The session has been created; opening the session in 'Single' mode...
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7676407+[Session] OnSessionChange: Opening
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7676407+[Session] OnSessionChange: Opened
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7676407+The session has been opened.
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7676407+PrepareForNewGame
Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo) GameControlManager:StartNewSinglePlayerGame() MainMenuPanel:StartNewGame() MainMenuPanel:m__B0() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:17:16:7676407+[SessionState] SessionState_Opened Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:16:7836408+[Session] OnSessionChange: Releasing
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7836408+Disposing(True)...
Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo) Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7836408+[Session] OnSessionChange: Released
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7836408+[Session] OnSessionChange: Created
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7836408+The session has been created; opening the session in 'Single' mode...
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7836408+[Session] OnSessionChange: Opening
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7836408+[Session] OnSessionChange: Opened
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7846408+The session has been opened.
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:7846408+PrepareForNewGame
Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo) GameControlManager:StartNewSinglePlayerGame() MainMenuPanel:StartNewGame() MainMenuPanel:m__B0() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:17:16:7846408+[SessionState] SessionState_Opened Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:16:7996409+[Session] OnSessionChange: Releasing
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8006409+Disposing(True)...
Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo) Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8006409+[Session] OnSessionChange: Released
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8006409+[Session] OnSessionChange: Created
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8006409+The session has been created; opening the session in 'Single' mode...
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8006409+[Session] OnSessionChange: Opening
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8006409+[Session] OnSessionChange: Opened
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8006409+The session has been opened.
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8006409+PrepareForNewGame
Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo) GameControlManager:StartNewSinglePlayerGame() MainMenuPanel:StartNewGame() MainMenuPanel:m__B0() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:17:16:8006409+[SessionState] SessionState_Opened Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:16:8166410+[Session] OnSessionChange: Releasing
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8166410+Disposing(True)...
Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo) Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8166410+[Session] OnSessionChange: Released
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8176410+[Session] OnSessionChange: Created
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8176410+The session has been created; opening the session in 'Single' mode...
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8176410+[Session] OnSessionChange: Opening
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8176410+[Session] OnSessionChange: Opened
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8176410+The session has been opened.
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8176410+PrepareForNewGame
Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo) GameControlManager:StartNewSinglePlayerGame() MainMenuPanel:StartNewGame() MainMenuPanel:m__B0() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:17:16:8176410+[SessionState] SessionState_Opened Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:16:8336411+[Session] OnSessionChange: Releasing
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8336411+Disposing(True)...
Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo) Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8336411+[Session] OnSessionChange: Released
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8336411+[Session] OnSessionChange: Created
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8336411+The session has been created; opening the session in 'Single' mode...
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8336411+[Session] OnSessionChange: Opening
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8336411+[Session] OnSessionChange: Opened
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8336411+The session has been opened.
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8336411+PrepareForNewGame
Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo) GameControlManager:StartNewSinglePlayerGame() MainMenuPanel:StartNewGame() MainMenuPanel:m__B0() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:17:16:8346411+[SessionState] SessionState_Opened Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:16:8516412+[Session] OnSessionChange: Releasing
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8516412+Disposing(True)...
Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo) Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8516412+[Session] OnSessionChange: Released
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8516412+[Session] OnSessionChange: Created
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8516412+The session has been created; opening the session in 'Single' mode...
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8516412+[Session] OnSessionChange: Opening
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8516412+[Session] OnSessionChange: Opened
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8516412+The session has been opened.
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8516412+PrepareForNewGame
Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo) GameControlManager:StartNewSinglePlayerGame() MainMenuPanel:StartNewGame() MainMenuPanel:m__B0() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:17:16:8526412+[SessionState] SessionState_Opened Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:16:8666413+[Session] OnSessionChange: Releasing
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8666413+Disposing(True)...
Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo) Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8666413+[Session] OnSessionChange: Released
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8666413+[Session] OnSessionChange: Created
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8666413+The session has been created; opening the session in 'Single' mode...
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8666413+[Session] OnSessionChange: Opening
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8676413+[Session] OnSessionChange: Opened
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8676413+The session has been opened.
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8676413+PrepareForNewGame
Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo) GameControlManager:StartNewSinglePlayerGame() MainMenuPanel:StartNewGame() MainMenuPanel:m__B0() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:17:16:8676413+[SessionState] SessionState_Opened Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:16:8836414+[Session] OnSessionChange: Releasing
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8836414+Disposing(True)...
Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo) Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8836414+[Session] OnSessionChange: Released
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8836414+[Session] OnSessionChange: Created
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8836414+The session has been created; opening the session in 'Single' mode...
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8836414+[Session] OnSessionChange: Opening
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8836414+[Session] OnSessionChange: Opened
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8836414+The session has been opened.
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:8836414+PrepareForNewGame
Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo) GameControlManager:StartNewSinglePlayerGame() MainMenuPanel:StartNewGame() MainMenuPanel:m__B0() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:17:16:8836414+[SessionState] SessionState_Opened Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:16:9006415+[Session] OnSessionChange: Releasing
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9006415+Disposing(True)...
Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo) Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9006415+[Session] OnSessionChange: Released
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9006415+[Session] OnSessionChange: Created
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9006415+The session has been created; opening the session in 'Single' mode...
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9016415+[Session] OnSessionChange: Opening
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9016415+[Session] OnSessionChange: Opened
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9016415+The session has been opened.
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9016415+PrepareForNewGame
Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo) GameControlManager:StartNewSinglePlayerGame() MainMenuPanel:StartNewGame() MainMenuPanel:m__B0() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:17:16:9016415+[SessionState] SessionState_Opened Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:16:9176416+[Session] OnSessionChange: Releasing
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9176416+Disposing(True)...
Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo) Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9176416+[Session] OnSessionChange: Released
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9176416+[Session] OnSessionChange: Created
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9176416+The session has been created; opening the session in 'Single' mode...
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9176416+[Session] OnSessionChange: Opening
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9176416+[Session] OnSessionChange: Opened
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9186416+The session has been opened.
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9186416+PrepareForNewGame
Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo) GameControlManager:StartNewSinglePlayerGame() MainMenuPanel:StartNewGame() MainMenuPanel:m__B0() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:17:16:9186416+[SessionState] SessionState_Opened Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:16:9346417+[Session] OnSessionChange: Releasing
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9346417+Disposing(True)...
Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo) Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9346417+[Session] OnSessionChange: Released
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9346417+[Session] OnSessionChange: Created
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9346417+The session has been created; opening the session in 'Single' mode...
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9346417+[Session] OnSessionChange: Opening
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9346417+[Session] OnSessionChange: Opened
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9346417+The session has been opened.
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9346417+PrepareForNewGame
Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo) GameControlManager:StartNewSinglePlayerGame() MainMenuPanel:StartNewGame() MainMenuPanel:m__B0() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:17:16:9346417+[SessionState] SessionState_Opened Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:16:9516418+[Session] OnSessionChange: Releasing
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9516418+Disposing(True)...
Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo) Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9516418+[Session] OnSessionChange: Released
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9516418+[Session] OnSessionChange: Created
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9516418+The session has been created; opening the session in 'Single' mode...
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9516418+[Session] OnSessionChange: Opening
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9516418+[Session] OnSessionChange: Opened
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9516418+The session has been opened.
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9516418+PrepareForNewGame
Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo) GameControlManager:StartNewSinglePlayerGame() MainMenuPanel:StartNewGame() MainMenuPanel:m__B0() MoviePanel:OnMoviePlaybackComplete() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveMovie:Update()
15:17:16:9516418+[SessionState] SessionState_Opened Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:16:9666419+[Session] OnSessionChange: Releasing
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9666419+Disposing(True)...
Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo) Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9676419+[Session] OnSessionChange: Released
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9676419+[Session] OnSessionChange: Created
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9676419+The session has been created; opening the session in 'Single' mode...
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9676419+[Session] OnSessionChange: Opening
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9676419+[Session] OnSessionChange: Opened
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9676419+The session has been opened.
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:17:16:9676419+[SessionState] SessionState_Opened Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:16:9846420+[SessionState] SessionState_OpenedAndReady Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:0006421+[SessionState] SessionState_OpenedAndCounting Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:0336422+[SessionState] SessionState_OpenedAndLaunching Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:0336422+Launching the game server...
Session:IGameServerLauncher.Launch() SessionState_OpenedAndLaunching+c__IteratorFD:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:0336422+Launching the game client...
Session:IGameClientLauncher.Launch() SessionState_OpenedAndLaunching+c__IteratorFD:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:0336422+[SteamNetworkingProxy] SendP2PMessage failed.
Amplitude.Unity.Steam.SteamNetworkingManager:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Networking.NetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:SendMessageToServer(System.Reflection.ParameterInfo) GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:0336422+Initiate connection to game server
GameClient:Connect() GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:0506423+[Net] [GameServer] Initiate connection to server with steamIDRemote: '76561198099246900', steamIDUser: '76561198099246900'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:0506423+[Net] [GameClient] Got initiate connection response from server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:0676424+[SessionState] SessionState_OpenedAndLaunched Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:0996426+[Net] [GameServer] Download game request received from: '76561198099246900'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:0996426+[Net] [GameServer] Download game request received from: '76561198099246900', and acknowledged.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:1006426+Download game message has been responded to by server.
GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:1706427+[Net] Download Game Request from 76561198099246900 has been responded to.
GameServerState:RespondToDownloadGameRequests() GameServerState_GameLaunchedAndReady+c__IteratorFA:MoveNext() Amplitude.Coroutine:Run() GameServerState_GameLaunchedAndReady:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:1706427+Download game message has been responded to by server.
GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:1706427+Download game message has been responded to by server but current client state is GameClientState_LaunchGame
GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:1826428+Waiting for the ignition of all game ancillaries...
Amplitude.Unity.Game.Game+c__Iterator47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:17:17:1826428+All game ancillaries have been ignited.
Amplitude.Unity.Game.Game+c__Iterator47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:17:17:1826428+Launching game...
Game+c__Iterator2B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:17:17:1826428+Init player #76561198099246900
Player:Init(System.Reflection.ParameterInfo) Game+c__Iterator2B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:17:17:1826428+Game launched!
Game+c__Iterator2B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:17:17:1826428+The game interface (GameServer) has recieved the game change notification: 'Created'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator4A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:17:17:1826428+The game interface (GameClient) has recieved the game change notification: 'Created'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator4A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:17:17:2176430+All clients are GameClientState_GameLaunchedAndReady!
GameServerState_GameLaunchedAndReady+c__IteratorFA:MoveNext() Amplitude.Coroutine:Run() GameServerState_GameLaunchedAndReady:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:3236432+CreateDungeonAsync
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:3236432+[GNM] ResetRPCAndLagMonitoring
GameNetworkManager:ResetRPCAndLagMonitoring() Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:3236432+Set game difficulty and dungeon level
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:3236432+First level auto save
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:3236432+Saving user profile to file
UserProfile:SaveToFile() GameSave:WriteSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:WriteAutoSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:3236432+Saved OXppsgKigZsVJq]-Tw]wlRUG98F1XWed in /Users/halcarleton/Library/Application Support/Dungeon of the Endless/Users/138981172/OXppsgKigZsVJq]-Tw]wlRUG98F1XWed.sav (mp=False, auto=True)
GameSave:WriteSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:WriteAutoSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:3236432+Set ship config: Pod
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:3236432+[Steam] Item Special051 is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NPCMerchant+c__AnonStorey13D:<>m__96(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[ItemConfig]:MoveNext() System.Collections.Generic.List`1[ItemConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[ItemConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) NPCMerchant:BuildAvailableItemHeroList() Dungeon+ c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:3246432+[Steam] Item Special052 is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NPCMerchant+c__AnonStorey13D:<>m__96(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[ItemConfig]:MoveNext() System.Collections.Generic.List`1[ItemConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[ItemConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) NPCMerchant:BuildAvailableItemHeroList() Dungeon+ c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:3246432+[Steam] Item Special053 is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NPCMerchant+c__AnonStorey13D:<>m__96(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[ItemConfig]:MoveNext() System.Collections.Generic.List`1[ItemConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[ItemConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) NPCMerchant:BuildAvailableItemHeroList() Dungeon+ c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:3246432+[Steam] Item Special054 is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NPCMerchant+c__AnonStorey13D:<>m__96(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[ItemConfig]:MoveNext() System.Collections.Generic.List`1[ItemConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[ItemConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) NPCMerchant:BuildAvailableItemHeroList() Dungeon+ c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:3246432+Adds level specific description modifiers
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:3246432+Reset game stats
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:3246432+[DungeonStatistics] Reset 'DungeonStatistics_NumberOfOpenedDoors' to default its default value.
DungeonStatistics:Reset() DungeonStatistics:.ctor() Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:3246432+[DungeonStatistics] Reset 'DungeonStatistics_NumberOfKills' to default its default value.
DungeonStatistics:Reset() DungeonStatistics:.ctor() Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:3246432+[DungeonStatistics] Reset 'DungeonStatistics_TimeOfLevel' to default its default value.
DungeonStatistics:Reset() DungeonStatistics:.ctor() Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:3246432+[DungeonStatistics] Reset 'DungeonStatistics_TotalTime' to default its default value.
DungeonStatistics:Reset() DungeonStatistics:.ctor() Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:3256432+Starting dungeon generation for level 1, ship Pod, using 2123259489 seed
DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:3256432+Setting up generator (step 1/26 (3.846154%), seed=277745601, mem=14856192)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:3256432+ResetRandomTileset
GameConfig:ResetRandomTileset() DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:3256432+Garbage collection (step 2/26 (7.692308%), seed=2123259489, mem=14749696)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:3256432+FreeMemory...
DungeonsApplication+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:3716433+OutGameView.Focus: focused=False
Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo) OutGameView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
15:17:17:4166435+FreeMemory done!
DungeonsApplication+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:4166435+Generating dungeon for level 1
DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:4166435+Generating dungeon for tileset Sewer
DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:4166435+Generating dungeon for Pod ship
DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:4166435+Previous step took 0.135 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:5336436+Building templates database (Dungeons) (step 3/26 (11.53846%), seed=2123259489, mem=14729216)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:5336436+Previous step took 0.111 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator26:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:7676437+Building templates database (RoomPacks) (step 4/26 (15.38462%), seed=2123259489, mem=14770176)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:7686437+Building templates database (Props) (step 5/26 (19.23077%), seed=2123259489, mem=14852096)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:17:7686437+Previous step took 0.24 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator26:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:18:0836438+Building templates database (Props_Sewer) (step 6/26 (23.07692%), seed=2123259489, mem=14868480)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:18:0836438+Building templates database (Rooms_Sewer) (step 7/26 (26.92308%), seed=2123259489, mem=14876672)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:18:0836438+Previous step took 0.323 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator26:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:18:2016439+GameLoadingView.Focus: focused=True
Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo) GameLoadingView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+c__Iterator8E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:17:18:2016439+Search start slot (step 8/26 (30.76923%), seed=2123259489, mem=15020032)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:18:2016439+Apply room count constraint (step 9/26 (34.61539%), seed=2074918283, mem=15065088)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:18:2016439+Removing not choosen rooms (step 10/26 (38.46154%), seed=583063153, mem=15106048)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:18:2016439+Replacing slots by rooms (step 11/26 (42.30769%), seed=583063153, mem=15106048)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:18:2016439+Link rooms (step 12/26 (46.15385%), seed=-2042645873, mem=15368192)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:18:2016439+Check holes (step 13/26 (50%), seed=-2042645873, mem=15364096)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:18:2016439+dungeonRooms count=16
DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:18:2026439+Merge light blockers (step 14/26 (53.84616%), seed=-2042645873, mem=15364096)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:18:2026439+Place doors (step 15/26 (57.69231%), seed=-2042645873, mem=15364096)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:18:2026439+Draw light blockers (step 16/26 (61.53846%), seed=-1703285597, mem=15450112)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:18:2026439+Previous step took 0.103 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:18:3176440+Replace remaining template slots (step 17/26 (65.38461%), seed=-1703285597, mem=15478784)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:18:3176440+Scale dungeon (step 18/26 (69.23077%), seed=-635656898, mem=16871424)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:18:3176440+Initialize rooms (step 19/26 (73.07692%), seed=-635656898, mem=16871424)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:18:3176440+Compute pathfinding (step 20/26 (76.92308%), seed=1452997510, mem=16736256)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:18:4166441+Previous step took 0.2270001 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:18:7176442+Initialize rooms (step 21/26 (80.76923%), seed=1452997510, mem=35291136)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:18:7176442+Ship_Pod[18#13][StartRoom] > Room.Open
Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:18:7186442+Compute rooms dust loot (step 22/26 (84.61539%), seed=1452997510, mem=35295232)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:18:7186442+Compute static room events (step 23/26 (88.46153%), seed=1451759203, mem=35295232)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:18:7186442+Static batching (step 24/26 (92.30769%), seed=1659325042, mem=35295232)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:18:7186442+Previous step took 0.295 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:18:8246443+Garbage collection (step 25/26 (96.15385%), seed=1659325042, mem=35323904)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:18:8246443+FreeMemory...
DungeonsApplication+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:1336446+FreeMemory done!
DungeonsApplication+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:1336446+Previous step took 0.4169999 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:1666447+Dungeon generation complete! (step 26/26 (100%), seed=1659325042, mem=35061760)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:1666447+Dungeon generated in 1.877533 seconds (seed=2123259489/1659325042)
DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:1666447+Select level mobs
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:1666447+Select new mobs
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:1666447+mobCountTarget=3
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:1666447+selectableMobConfigsPool.Count=32
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:1666447+Select Mob_N_Trash mob for current level
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:1666447+Select Mob_C_Debuffer mob for current level
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:1666447+Select Mob_N_Hunter mob for current level
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:1666447+this.LevelSelectedMobConfigs.Count=3
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:1836448+All clients are GameClientState_DungeonCreated!
GameServerState_AllDungeonsInstantiated+c__IteratorF8:MoveNext() Amplitude.Coroutine:Run() GameServerState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:2486450+PreFillDungeonAsync
Dungeon+c__Iterator34:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsCreated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:2496450+Build crystal in start room
Dungeon+c__Iterator34:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsCreated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:2666451+1 players dungeon created
Player:AreAllPlayersDungeonPreFilled() GameServerState_AllDungeonsCreated+c__IteratorF7:MoveNext() Amplitude.Coroutine:Run() GameServerState_AllDungeonsCreated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4176453+FillDungeonAsync
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4176453+local=76561198099246900
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4176453+server=76561198099246900
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4176453+players=76561198099246900
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4176453+Reset crystal plugged on exit slot count
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4176453+Starting a new game
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4176453+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManagerDOTE:ResetVolatileStats(System.Reflection.ParameterInfo) AchievementManagerDOTE:ResetVolatileStats(System.Reflection.ParameterInfo) Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4176453+Reset all occurence counts
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4176453+Init FIDS stocks
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4176453+Fill shared inventory
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4176453+Instantiate heroes
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4176453+Spawn random hero Hero_H0022
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4176453+Saving user profile to file
UserProfile:SaveToFile() Dungeon:IncrementHeroStat(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RegisterHeroRecruitment(System.Reflection.ParameterInfo) Hero:RPC_DoRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:Recruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:InitForGameStart(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_InstantiateGameStartHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4186453+Audio source can't play event
Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:Select(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:RPC_DoRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:Recruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:InitForGameStart(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_InstantiateGameStartHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4186453+Spawn random hero Hero_H0024
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4186453+Saving user profile to file
UserProfile:SaveToFile() Dungeon:IncrementHeroStat(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RegisterHeroRecruitment(System.Reflection.ParameterInfo) Hero:RPC_DoRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:Recruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:InitForGameStart(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_InstantiateGameStartHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4186453+[Steam] BluePrint MajorModule_Major0008_LVL1 is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipConfig+<>c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext() System.Linq.Enumerable+ c__Iterator10`2[BluePrintConfig,System.String]:MoveNext() System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo) ShipConfig:get_FilteredUnavailableBluePrints() Dungeon+ c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4186453+[Steam] BluePrint MajorModule_Major0008_LVL2 is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipConfig+<>c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext() System.Linq.Enumerable+ c__Iterator10`2[BluePrintConfig,System.String]:MoveNext() System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo) ShipConfig:get_FilteredUnavailableBluePrints() Dungeon+ c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4186453+[Steam] BluePrint MajorModule_Major0008_LVL3 is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipConfig+<>c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext() System.Linq.Enumerable+ c__Iterator10`2[BluePrintConfig,System.String]:MoveNext() System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo) ShipConfig:get_FilteredUnavailableBluePrints() Dungeon+ c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4186453+[Steam] BluePrint MajorModule_Major0008_LVL4 is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipConfig+<>c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext() System.Linq.Enumerable+ c__Iterator10`2[BluePrintConfig,System.String]:MoveNext() System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo) ShipConfig:get_FilteredUnavailableBluePrints() Dungeon+ c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4186453+[Steam] BluePrint MinorModule_Minor0019_LVL1 is constrained by "DLC006" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipConfig+<>c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext() System.Linq.Enumerable+ c__Iterator10`2[BluePrintConfig,System.String]:MoveNext() System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo) ShipConfig:get_FilteredUnavailableBluePrints() Dungeon+ c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4186453+[Steam] BluePrint MinorModule_Minor0019_LVL2 is constrained by "DLC006" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipConfig+<>c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext() System.Linq.Enumerable+ c__Iterator10`2[BluePrintConfig,System.String]:MoveNext() System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo) ShipConfig:get_FilteredUnavailableBluePrints() Dungeon+ c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4186453+[Steam] BluePrint MinorModule_Minor0019_LVL3 is constrained by "DLC006" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipConfig+<>c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext() System.Linq.Enumerable+ c__Iterator10`2[BluePrintConfig,System.String]:MoveNext() System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo) ShipConfig:get_FilteredUnavailableBluePrints() Dungeon+ c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4186453+[Steam] BluePrint MinorModule_Minor0019_LVL4 is constrained by "DLC006" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipConfig+<>c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext() System.Linq.Enumerable+ c__Iterator10`2[BluePrintConfig,System.String]:MoveNext() System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo) ShipConfig:get_FilteredUnavailableBluePrints() Dungeon+ c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4186453+[Steam] BluePrint MinorModule_Minor0020_LVL1 is constrained by "DLC006" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipConfig+<>c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext() System.Linq.Enumerable+ c__Iterator10`2[BluePrintConfig,System.String]:MoveNext() System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo) ShipConfig:get_FilteredUnavailableBluePrints() Dungeon+ c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4186453+[Steam] BluePrint MinorModule_Minor0020_LVL2 is constrained by "DLC006" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipConfig+<>c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext() System.Linq.Enumerable+ c__Iterator10`2[BluePrintConfig,System.String]:MoveNext() System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo) ShipConfig:get_FilteredUnavailableBluePrints() Dungeon+ c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4186453+[Steam] BluePrint MinorModule_Minor0020_LVL3 is constrained by "DLC006" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipConfig+<>c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext() System.Linq.Enumerable+ c__Iterator10`2[BluePrintConfig,System.String]:MoveNext() System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo) ShipConfig:get_FilteredUnavailableBluePrints() Dungeon+ c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4186453+[Steam] BluePrint MinorModule_Minor0020_LVL4 is constrained by "DLC006" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipConfig+<>c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext() System.Linq.Enumerable+ c__Iterator10`2[BluePrintConfig,System.String]:MoveNext() System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo) ShipConfig:get_FilteredUnavailableBluePrints() Dungeon+ c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4186453+Add initial blueprints
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4186453+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockStartBluePrint(System.Reflection.ParameterInfo) Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4196453+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockStartBluePrint(System.Reflection.ParameterInfo) Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4196453+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockStartBluePrint(System.Reflection.ParameterInfo) Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4196453+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockStartBluePrint(System.Reflection.ParameterInfo) Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4196453+Initialize GUI
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4196453+Select first hero
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4196453+Audio source can't play event
Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:Select(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4196453+Reset game camera
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4336454+1 players dungeon created
Player:AreAllPlayersDungeonFilled() GameServerState_AllDungeonsPreFilled+c__IteratorF9:MoveNext() Amplitude.Coroutine:Run() GameServerState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4836456+Display game
Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4836456+Display game view
Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4846456+Set SFX volume to 1
Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4846456+Start background music
Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4846456+Playing layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4846456+Start ambiance music
Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4846456+Start power pulse routine
Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4846456+Listen to pathfinding graph updates for cache cleaning
Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4846456+Unpause game
Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4846456+Start tutorial
Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:4846456+Destroy user save
Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
15:17:19:5006457+GameLoadingView.Focus: focused=False
Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo) GameLoadingView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
15:17:19:6176463+GameView.Focus: focused=True
Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo) GameView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+c__Iterator8E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:17:22:5496639+EnqueueErrorNotification: message=#FF0000#Find the exit before taking the Crystal#REVERT#
Dungeon:EnqueueErrorNotification(System.Reflection.ParameterInfo) MajorModule:OnRightClickDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InputManager:Update_MouseEvents() InputManager:Update()
15:17:22:5496639+Failed to load image transparent
AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:GetTransparentTexture() NotificationPanel:Update()
15:17:22:5496639+Image TRANSPARENT was not found in the main atlas either
AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:GetTransparentTexture() NotificationPanel:Update()
15:17:30:4187111+System total memory=43991040
DungeonsApplication:MemoryMonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
15:17:53:4008489+SmallMedSquareRoom2[18#1] > Room.Open
Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:OnDoorReached() Mover:OnEndOfPathReached() Mover:Update()
15:17:53:4008489+UpdateGamePhase > Action
Dungeon:UpdateGamePhase() Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:OnDoorReached() Mover:OnEndOfPathReached() Mover:Update()
15:17:53:4168490+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() AchievementManagerDOTE:Commit() AchievementManagerDOTE:CheckCommitNetworkUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
15:17:53:4168490+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManagerDOTE:Commit() AchievementManagerDOTE:CheckCommitNetworkUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
15:17:56:3508665+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)
Dungeon+c__Iterator2E:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Door:OnPathfindingGraphUpdated() Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo) AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo) AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo) AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AstarPath:Update()
15:17:56:3518665+Dungeon.TriggerEvents: eventCombination=RoomEventOnly
Dungeon+c__Iterator2E:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Door:OnPathfindingGraphUpdated() Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo) AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo) AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo) AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AstarPath:Update()
15:17:56:3518665+[Steam] Event DeathMerchant is constrained by "DLC008" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon+c__Iterator2E:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Door:OnPathfindingGraphUpdated() Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo) AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo) AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo) AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AstarPath:Update()
15:17:56:3518665+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)
Dungeon+c__Iterator2E:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Door:OnPathfindingGraphUpdated() Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo) AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo) AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo) AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AstarPath:Update()
15:17:58:3828787+UpdateGamePhase > Strategy
Dungeon:UpdateGamePhase() Dungeon+c__Iterator2E:MoveNext()
15:18:30:41710708+System total memory=37617664
DungeonsApplication:MemoryMonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
15:19:30:43014195+System total memory=37707776
DungeonsApplication:MemoryMonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
15:20:30:41717755+System total memory=37879808
DungeonsApplication:MemoryMonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
15:22:01:96423214+SetGameResolution 1680x1050 FS=True M=NoBorders
GameResolutionManager:SetGameResolution(System.Reflection.ParameterInfo) GameResolutionManager:RestoreSavedResolution() OptionsPanel+c__IteratorB3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:22:05:78123423+RequesterPanel message: %GoToMainMenuConfirm
RequesterPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameMenuPanel:OnMainMenuButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
15:22:07:43023522+GameControlManager.GoBackToMainMenu
GameControlManager:GoBackToMainMenu(System.Reflection.ParameterInfo) GameMenuPanel:OnMainMenuConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
15:22:07:43023522+Saving user profile to file
UserProfile:SaveToFile() Dungeon:OnGameStopped(System.Reflection.ParameterInfo) GameEventManager:TriggerGameStoppedEvent(System.Reflection.ParameterInfo) GameControlManager:StopGame(System.Reflection.ParameterInfo) GameControlManager:GoBackToMainMenu(System.Reflection.ParameterInfo) GameMenuPanel:OnMainMenuConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
15:22:07:67923523+[Session] OnSessionChange: Releasing
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:22:07:67923523+The game interface (GameClient) has recieved the game change notification: 'Releasing'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:22:07:67923523+Releasing game...
Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:22:07:67923523+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() AchievementManagerDOTE:Commit() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:22:07:67923523+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManagerDOTE:Commit() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:22:07:67923523+Failed to load image transparent
AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:GetTransparentTexture() LogPanel:Reset() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:22:07:67923523+Image TRANSPARENT was not found in the main atlas either
AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:GetTransparentTexture() LogPanel:Reset() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:22:07:67923523+Game release!
Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:22:07:67923523+Disposing(False)...
15:22:07:67923523+Disposing(False)...
15:22:07:67923523+OnDestroy player #76561198099246900
Player:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:22:07:68023523+The game interface (GameClient) has recieved the game change notification: 'Released'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:22:07:68023523+FreeMemory...
DungeonsApplication+c__IteratorB:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:22:07:68023523+Disposing(True)...
Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo) Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:22:07:68023523+[Session] OnSessionChange: Released
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
15:22:07:75623524+GameView.Focus: focused=False
Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo) GameView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
15:22:07:75723524+OutGameView.Focus: focused=True
Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo) OutGameView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+c__Iterator8E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
15:22:07:75723524+Game client has been deleted.
GameClient:Finalize()
15:22:07:75723524+Game server has been deleted.
GameServer:Finalize()
15:22:07:80823525+Waiting for application memory to be freed...
MainMenuScreen+c__IteratorE7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager+ c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:22:07:83223526+Waiting for application memory to be freed...
MainMenuScreen+c__IteratorE7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:22:07:83223526+FreeMemory done!
DungeonsApplication+c__IteratorB:MoveNext()
15:22:07:84723527+Playing layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel+c__IteratorA3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuScreen+ c__IteratorE7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:22:07:84723527+Show main menu screen
MainMenuScreen+c__IteratorE7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:22:15:53023985+SetGameResolution 1680x1050 FS=True M=NoBorders
GameResolutionManager:SetGameResolution(System.Reflection.ParameterInfo) GameResolutionManager:RestoreSavedResolution() OptionsPanel+c__IteratorB3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext()
15:22:16:68024052+RequesterPanel message: %QuitGameConfirm
RequesterPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:DisplayGameQuitDialogue() MainMenuPanel:OnQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
15:22:17:97724129+Flush diagnostics before closing streams.
Amplitude.Unity.Framework.Application:OnApplicationQuit()